One of the nastiest puzzles is a sliding tile puzzle at the beginning of the game, but those of you who fear to tread in slider territory take heart - the creators of the game have given the fearful a life rope if you can't solve it.
The puzzles were almost always related to safes, and they ranged from easy to some pretty difficult hair pullers. There are numerous things to look at and pick up, some red herrings and others for use in puzzles, but clues are everywhere. The time you are allotted will allow you plenty of leeway to investigate and look around the building, which is quite extensive. Are you up for the challenge?įor those of you already panicking at the thought of "timed puzzles," you can breath a little easier - there is only one timed puzzle at the beginning of the game the rest of your gaming involves only the time frame for you to get hold of your contract. Ultimately your contract for employment is contingent upon your retrieving the contract out of the master safe.
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The interview process is all about your abilities, the ability to crack the many safes in their mansion, and the ability to do it within 12 hours. You, my friend, are in search of a job and have been asked to interview for a position with Crabb & Sons Safe Company. If you are looking for a change of pace from regular story-driven adventures and really want to see how smooth your puzzling skills are, then this just might be your cup of tea.
"Puzzle mania" is the best phrase to describe Safecracker.